Everything about Metal Fatigue totally explained
Metal Fatigue is a 2000
real-time strategy and
mecha computer game developed by
Zono, Inc and released by
Psygnosis in Europe and
TalonSoft (a
Take2 company) in the United States. The game's
AI designer was
Mark Baldwin, while the gameplay was designed by
Jason Hough. The French release was known by another name,
Metal Conflict.
The storyline takes place in the
23rd century and involves three brothers separation into three different "CorpoNations" as they end up waging war on each other. The CorpoNations are Rimtech, MilAgro and Neuropa. In the missions, Rimtech is customized as blue, MilAgro as red and Neuropa purple. Each CorpoNation has its own unique philosophy, tactics, technology, and storyline. Each of the three storylines take place simultaneously, and as such the three brothers meet frequently during operations (though on different sides). At the conclusion of all three campaigns, a special cinematic is played in addition to those from each campaign.
Players have the option to play as one of the brothers in the single-player campaign mode, controlling tanks and other various units at ground level, in underground tunnels, or on orbiting asteroids. The main units in
Metal Fatigue are large "Combots," which can be configured and customized part-by-part. Different torsos, arms, and legs can be created in the player's own factory, or salvaged from a wrecked enemy Combot or amputated off of one, providing for thousands of possible combinations. Any part taken from an enemy can also be studied, allowing the player to make copies for mass-production.
Though not the first game to feature this "build-your-unit" style gameplay,
Metal Fatigue was revolutionary in its design. With three levels of combat, customized units, good graphics and stunning cinematics (for the time), Metal Fatigue pushed the creative envelope. Unfortunately, poor advertising, almost non-existent support and a few uncorrected glitches combined to spell doom for the game. After release, it received mostly average reviews, and quickly fell off the map. It gained almost no popularity in the gaming world, and the official website ceased to update, even before the game was released. Metal Fatigue's European publisher,
Psygnosis, was absorbed by
Sony just months after the game's release, and neither they nor any other company still sell
Metal Fatigue.
Further Information
Get more info on 'Metal Fatigue'.
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